Plan Clover RPG stats by choosing one immediate goal and checking the requirements of the traits or equipment that support it. Attribute points, trait costs and combat results are different things: increasing a number is useful only when it helps your character complete the next task.

Understand the attribute names

The public attribute reference lists the following roles. Use this as a menu-reading aid, then inspect your current character sheet for the exact effect and label. No conversion formula or guaranteed damage increase is assumed here.

AttributeRole described in the public reference
AgilityMovement and combat finesse.
EnduranceMaximum resolve.
IntelligenceMana capacity.
Light Intensity / Magic PowerMagic-focused attribute; names differ between references.
StrengthPhysical scaling and misdirect damage.
VitalityMaximum health and toughness.

Treat a trait as a requirement checklist

A trait can ask for more than an attribute threshold. Public examples include level requirements, points, currency, another trait or a quest. Read every line on the trait you want before investing toward it; meeting one number may not finish the unlock.

Choose one near-term trait and list what you already have, what is missing and which requirement you can complete next. When a trait needs two attributes, count both commitments. Avoid spending points merely because a familiar trait name appears in a tier list.

Make a small build plan

Describe the outcome you want in plain language: survive a particular encounter, recover enough resources to finish a route or meet the requirement on equipment you already own. Then compare two possible upgrades against that outcome.

Spend in a small, deliberate step and repeat the same test. Keep your weapon, target and attack sequence consistent so the result means something. Note what improved and what did not. If the character menu supplies a numerical change, record it separately from your impression of the fight.

  • Goal: the encounter or task you are trying to finish.
  • Next unlock: one named trait, ability or equipment requirement.
  • Missing requirements: attributes, points and any listed extra conditions.
  • Test: the same enemy or route after the upgrade.

Review a reset before using it

A reset can recover a mistaken allocation, but check the current NPC or item prompt for the price and scope. Make a record of your old setup before changing it, then rebuild in an order that preserves access to the requirements you still need.

Version note: public pages alternate between Light Intensity and Magic Power and do not provide a verified complete scaling formula. This guide therefore does not publish a fixed best point spread, a level cap or simulated damage. The build notebook keeps your choices and notes without inventing those calculations.

If a new plan requires several unverified assumptions, test the smallest part first. Keeping a functional build while gathering evidence is often more useful than resetting repeatedly in search of an unexplained perfect allocation.

Give your build a direction.

Record the attribute or trait requirement you want to check in your next session.

Save your build notes

GOOD TO KNOW

Before you head out

Is there a best stat distribution for every player?+

Not established here. Your weapon requirements, unlocked kit and current objective matter, and we have not verified the complete scaling formulas needed for a universal answer.

Does the build notebook simulate stats?+

No. It saves your selected magic, race and notes so you can plan and compare observations without presenting invented damage values.

Sources & review notes

Reviewed October 25, 2026. Developer information takes priority; where public references disagree, this guide avoids presenting disputed numbers as confirmed mechanics.

How we use sources and update guides