Clover RPG races affect more than appearance: the published Human passive helps selling, Elf reduces spell costs, Dark Elf supports spell damage, Eldritch helps physical play and Dryad adds conditional recovery. Lesser Demon and Lesser Angel have distinct reported packages, but their pairing conflicts between references.

All seven documented races

Community reference note — reviewed October 25, 2026: the first five passive descriptions agree across the checked directories. Some race odds and the Lesser Demon/Lesser Angel pairing conflict; those differences are explained below instead of presented as settled game data. Current character descriptions take priority.

RaceDocumented passive or distinction
HumanEntrepreneur: improved item sale value.
ElfWorld Tree's Blessing: lower spell mana cost.
Dark ElfSpellcaster: increased spell damage.
EldritchCorrupt Physique: increased physical damage.
DryadNature's Grace: temporary recovery when wounded.
Lesser DemonMelee-stack / devil package in two community directories; pairing disputed.
Lesser AngelLethal-hit recovery / spirit package in two community directories; pairing disputed.

Human: value the route, not just the duel

Entrepreneur improves the price received when selling items. This is an economic benefit, not a reported direct combat bonus. Compare the actual sell quote before judging how much a race change would improve your usual route.

Useful test: keep the item and its quality identical when comparing quotes. Record the income difference separately from combat clear time so that a faster fight does not hide an economic trade-off.

Elf: stretch a spell sequence

World Tree's Blessing lowers the mana needed for spells, and the public tables also list additional Energy. Its practical appeal is resource efficiency; a cost reduction does not by itself mean each hit deals more damage.

Useful test: cast the same short sequence from a full resource bar and record what remains. Compare completed encounters before recovery, not just the number of casts in a safe area.

Dark Elf: distinguish damage from regeneration

Spellcaster improves spell damage, while the accompanying public bonuses include mana regeneration and Energy. These are separate effects: one changes a hit and the others can change how long you keep casting.

Useful test: compare one repeatable spell against the same target, then measure your resource recovery independently. Keep weapon, equipment and passive unlocks fixed so their contribution is not mistaken for a race effect.

Eldritch: evaluate a physical route

Corrupt Physique supports physical damage. Public descriptions also attach Health and maximum Resolve bonuses to Eldritch. That package is a reason to examine weapon-focused play, not evidence that every physical build must reroll into it.

Useful test: run a familiar weapon encounter and record the hits you can land safely. Compare both damage and survival; a small damage gain is less useful when the new sequence exposes you to extra attacks.

Dryad: inspect the recovery trigger

Nature's Grace is described as a short health-regeneration increase when wounded, with additional Energy also listed. This is conditional recovery rather than an always-on promise of healing through incoming damage.

Useful test: watch when the effect activates, when it ends and whether your normal route gives it time to help. Do not deliberately take a dangerous hit merely to trigger a passive while learning an encounter.

Lesser Demon: the melee-stack package needs a pairing check

The two community race directories associate Lesser Demon with Wrath Unbound, which rewards successive melee hits while avoiding return hits, and Hellsworn, a devil-contract-related effect. BloxInformer assigns that package to Lesser Angel instead. The pairing remains unresolved in this guide.

If your character actually shows Wrath Unbound, test how the displayed effect changes after a clean hit and after being hit. Do not build around the contract component until your menu confirms that it is implemented and explains its requirement.

Lesser Angel: distinguish a rescue passive from repeatable healing

The two community directories pair Lesser Angel with Divine Retribution, described as recovery replacing a lethal hit with a per-life limit, and Heavenbound, a spirit-contract-related effect. BloxInformer places those names under Lesser Demon, so the race association is not treated as confirmed.

If that package appears on your character, read its limit before relying on it. Record a trigger from ordinary play instead of risking progress to force a test. Contract progression and mode duration also require confirmation in the current interface.

Read the character sheet in layers

Write down your race first, then your family, magic and equipment. When a character has a higher resource total or deals more damage, several of those layers could be responsible. Compare one layer at a time rather than crediting the entire difference to a rare race.

For a conditional passive, record its trigger, duration and any restriction the game displays. Then test whether you can activate it reliably during normal play. A strong effect that rarely applies to your route may be less useful to you than a smaller effect you use every encounter.

Choose around your next objective

For solo questing, think about the mistakes that end your run and the resources that make you stop. For group play, consider whether your existing role already works with your teammates. For duels, compare against the same opponent and avoid drawing a conclusion from one lucky exchange.

Keep a short note of what the current race helps with and what remains difficult. This gives you a reason to keep it or a specific target for improvement. It also prevents repeatedly chasing a new recommendation without finishing a usable build.

Check what a race reroll actually changes

Read the current item's description before confirming a reroll. Record its price, whether it changes other character data and whether the result is random. A reset and a race reroll should not be treated as interchangeable just because both appear near character customisation.

Compare the benefit you currently use with the specific problem you want to solve. A change should have a clear purpose, such as sustaining a spell route or supporting a weapon setup, rather than following rarity alone.

  • Save your current race and the next activity you want to improve.
  • Compare the displayed effects with your actual equipment and magic.
  • Decide a spending limit before using random rerolls.
  • Keep a useful character while collecting better evidence.

Quick lookup notes

Compare before rerolling.

Keep your race, magic and current passive observations together in one notebook.

Save your race and magic plan

GOOD TO KNOW

Before you head out

Why are race probabilities missing?+

The checked public references disagree on several values. Listing the stable names is useful; presenting disputed percentages as current facts would make a reroll decision less reliable.

Can I plan a race and magic combination here?+

Yes. Use the build notebook to save both names and your own notes. It does not calculate damage or guarantee a particular combination is strongest.

Sources & review notes

Reviewed October 25, 2026. Developer information takes priority; where public references disagree, this guide avoids presenting disputed numbers as confirmed mechanics.

How we use sources and update guides